Tuesday, 29 December 2015

Maps


Okay this is what I've learned about how to make my models look better, thank you Internet! I used my diffuse map and made a specular map which defines the shiny and highlighted parts of the texture.

The normal map was made by tweaking the UV map into a height map and putting it through a website which makes normal maps. Normal maps give the models the 3D feel, like the bricks were actual bricks and not just a wallpaper glued on the surface.

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