I'm so proud of my Main Building. It consists of only these 5 parts. (And one block for an inner corner.)
So yea. Time to get back on the saddle with the Unreal Project, but my trusty old Mac has started growing old. I have spent most of my time lately building my Stop Motion Set and doing other parts of the Visual Arts module, and making my 3D character (which had a deadline on Friday but I was promised extra time as my flight back home was on that very day). I have completely neglected this project and I feel sad, because I really like making buildings. But I learned how to use Blender (basics..)
I also noticed that Unreal has a different naming convention than I had, it's not nice. I want everything to be clean! Though I'm starting to think I should concentrate more on learning how to actually use this stuff, use 3D, than worry about underlying tessellation just yet. My models don't look good when rendered properly or put in Unreal. Next I will study up on normal mapping and specular mapping etc. to give more perspective to my textures. I know I can build models now but I need to make them look good too. Even though at work there would be one guy doing each part. I'd probably try to go for modeling or animating.



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