Friday, 15 January 2016
Thursday, 14 January 2016
Adding some pipes and things.
I tried to get away with modeling as few new pieces as possible. Using the basic shapes in Unreal you can add details to your scene and make it feel more real.
Wednesday, 30 December 2015
Lights and Effects
Effects!! There are loads already in Unreal and I just tweaked them a little to give my scene a really nice atmosphere.I found one tutorial that tried to explain how to make neon lights but didn't get any of it, so I faked it. It's just a tall box with a simple gradient texture on it. :P Lens flare produced by a regular point light.
Tuesday, 29 December 2015
Maps
Okay this is what I've learned about how to make my models look better, thank you Internet! I used my diffuse map and made a specular map which defines the shiny and highlighted parts of the texture.
The normal map was made by tweaking the UV map into a height map and putting it through a website which makes normal maps. Normal maps give the models the 3D feel, like the bricks were actual bricks and not just a wallpaper glued on the surface.
Sunday, 27 December 2015
Playing With Materials
I have had a lot of fun with the materials within Unreal, and I haven't made any more textures myself as of yet. Also the effects are nice! Though I don't think I want my building to burn...
Monday, 21 December 2015
Collision Mesh
The actual model is underneath and the white parts are boxes which are named UBX_something which is then exported with the model as .fbx and automatically converted as a custom collision mesh when imported into Unreal.
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